Vincintius Agrippa
We Are Not Good Talons Of Blood
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Posted - 2013.11.20 07:05:00 -
[1] - Quote
For the love of god, what madness has taken over you? What disease have you been infected with? What supernatural entity has overtaken you?
In one fell swoop is seems as though you have rendered an entire weapons system utterly useless. Why have you destroyed rapid missile launchers? No other weapon class has received the brutal mistreatment ass missiles have. Out of either ignorance or hatred this,.....this, beyond nerf so be it is unfathomable. Why, why? What is your reasoning behind this? What non existent uses do you see this having? It has NO combat application. AT ALL. EVER. Do you believe that missiles are op? How exactly? Is it because they always hit their target? Lies, missiles can and very often "flare out" before reaching their target. Missiles can be outrun. It takes time for them to hit their targets. Every other weapon in game has instant damage projection across any range. They are self guided projectiles. It is the defenders job to avoid them, and the attackers job to guide his target into the missiles path. Unlike every other weapon in game missiles require the most skills to be effective against any sized target. There is no reason to limit rapid launchers. Of course those wont don't have missile skill wont care, but those that do are unfairly biased against. After ready this post I expect a lot of other player to moan, complain, poke fun, and talk trash. But then again I fully expect any idiot to complain that any weapon that they have no skill in killing them is op. Missiles get the worst treatment in this game. Before, there existed no reason to use large missile hard points against anything other than a pos or ihub. I had nope for the new arrival of rapid heavies but not now. why this 40 second reload time? Forget this burst mode I've heard about. It is utterly useless. Even in pve, you would die before your next charges loaded. If you were going to implement this, would it not have been smarter to introduce a skill to reduce reload times of rapid launchers? Maybe -15% per lvl? at level 5, it would have the same 10 second reload as other missile launchers, and at lvl 4 a 16 second reload time.
Please do something, because in its current state, you might as well just remove them from the game completely. |